AI Insights · Timothy · July 2022
Top 5 Dynamic Games in France Q2 2022
Performance of the top 5 dynamic games on a unified platform in France for Q2 2022, highlighting trends in weekly downloads, revenue, and active users.
In Q2 2022, the top five dynamic games on a unified platform in France showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period.
Roblox from Roblox Corporation saw fluctuations in weekly revenue, peaking at approximately $240K in early April and ending the quarter at around $204K. Weekly downloads ranged from 39K to 59K, with a noticeable peak in mid-April. The game maintained a strong user base, with weekly active users increasing from 2.2M to nearly 2.4M by the end of June.
EA SPORTS FC™ Mobile Soccer by Electronic Arts experienced stable weekly revenue, with a high of around $97K in early May and generally hovering between $66K and $92K for the rest of the quarter. Weekly downloads saw a decline from 42K at the start of the quarter to around 29K by the end of June. Active users fluctuated but remained robust, reaching a peak of 715K in late May.
ZEPETO: Avatar, Connect & Live from NAVER Z Corporation had a steady decline in weekly revenue, starting at about $20K in late March and dropping to around $9.8K by the end of June. Weekly downloads varied, with a high of 40K in late March and a low of 17K in early May, ending the quarter at approximately 30K. Active users saw a slight increase towards the end of June, reaching around 171K.
Score! Hero 2023 by First Touch Games Ltd. showed a gradual increase in weekly revenue, starting at $3.4K in late March and peaking at about $5.4K in early June. Weekly downloads were relatively stable, with a peak of 33.6K in early June. The game’s active users increased from 107K to around 138K by the end of the quarter.
Candy Manor - Home Design saw a decline in weekly downloads, starting at 44.9K in late March and dropping to about 13.5K by the end of June. Active users also decreased from 79.8K to around 60.2K over the quarter. It is noteworthy that Candy Manor did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.